![]() “We lost a lot of the assets, art assets. Unfortunately, the other important pieces, namely the art assets, were not recovered. ![]() “ finally rebuilt a lot of it through what people had at their homes,” Erich Schaefer said. We spent a day or two in sheer panic.” Luckily, the team at Blizzard North was able to reconstruct a lot of the code and assets from the version of Diablo II that developers took home to play. We were supposed to have a backup but neglected it. Irrevocably, fatally corrupted,” Max Schaefer said. “Not just our code, but all of our assets. During a panel at ExileCon 2019, the creators of the Diablo franchise – Max Schaefer, Erich Schaefer, and David Brevik – shared a few stories about the series during their time at Blizzard, including one that makes the likelihood of a Diablo II remaster difficult to foresee.Įrich and Max Schaefer recalled that in the final hours of Diablo II‘s development, the entire backup of the game’s source code and assets was lost. Those (including myself) hoping for Blizzard to give longtime fans a remaster of Diablo II (which has long been rumoured to be in the works) have been dealt an unfortunate dose of reality.
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